Valheim biome variants
Every world splits its biomes into areas, and some areas become variants with their own creatures, places and plants: Dark Meadows with draugr and double the star chance, Peaceful Meadows without greylings, Goblin Plains full of fulings. The map still shows only the biome’s name, so MaxDPS uses the game’s internal names.
- 32 variants across 6 biomes and 4 shared
- 19 change spawns adding or stopping creatures
- Up to ×3 stars star chance in 8 variants
- From the game files Valheim 1.0.21
How biome variants work
From the game’s AltBiome and SpawnSystem code.
Picked from the world seedEach biome is split into areas. When a world loads, every variant goes through its biome’s areas in an order set by the seed and claims some, so the same seed always gets the same variants. Existing worlds get them too.
Away from the startEach variant has a minimum distance from the world centre, a chance per area, a smallest and largest area it fits, and a least and most number of areas per world.
Spawns in and around itNear a variant’s area its own spawn rules run alongside the biome’s, and the biome spawns it names are stopped. This applies to the ground right at the area’s edge too.
Star chanceA variant can multiply the 10% chance of each extra star for creatures spawned inside it. Two variants on one area multiply together.
All biome variants
What each one changes.
| Variant | Biome | Stars | Adds | Stops | Per world |
|---|---|---|---|---|---|
| Mushroom | Meadows, Black Forest | — | Mushroom | — | 1–3 |
| Lantern | Meadows, Swamp, Mountains, Black Forest, Plains, Deep North, Mistlands | — | Scenery | — | 3–5 |
| Bones | Swamp, Plains, Mistlands | — | Rancid Remains | — | 1–3 |
| Menhir | Meadows, Plains | — | Skeleton, Skeleton (Mountains) | — | 1–3 |
| Dark Meadows | Meadows | ×2 | Draugr, Draugr Elite, Draugr Village | Abandoned Farm | 2–5 |
| Peaceful Meadows | Meadows | — | Boar, Deer | Greyling, Greydwarf, Skeleton, Draugr | 1–2 |
| Dandelion Meadows | Meadows | — | Dandelion | — | 1–3 |
| Raspberry Meadows | Meadows | — | Raspberries | — | 1–3 |
| Smalltree Meadows | Meadows | — | Neck | — | 1–3 |
| Birch Meadows | Meadows | — | Deer | — | 1–3 |
| Troll Black Forest | Black Forest | — | Troll | — | 1–3 |
| Root Black Forest | Black Forest | — | Root, Greydwarf Brute | Skeleton | 1–4 |
| Ruin Black Forest | Black Forest | — | Scenery | — | 1–5 |
| Rock Black Forest | Black Forest | ×2 | Scenery | Troll Cave | 1–5 |
| Pinetree Black Forest | Black Forest | ×2 | Scenery | — | 1–5 |
| Blueberry Black Forest | Black Forest | — | Blueberries | — | 1–5 |
| Hut Swamp | Swamp | — | Abandoned Hut | — | 1–3 |
| Bog Swamp | Swamp | — | Abomination | — | 1–5 |
| Bat Swamp | Swamp | — | Bat | — | 1–3 |
| Abomination Swamp | Swamp | — | Abomination | — | 1–3 |
| Wolf Mountain | Mountains | ×2 | Wolf | Skeleton, Drake | 1–5 |
| Drake Mountain | Mountains | ×2 | Drake | Wolf, Skeleton | 1–3 |
| Fortress Mountain | Mountains | ×3 | Skeleton (Mountains), Stone Golem | — | 1–2 |
| Lox Plains | Plains | — | Lox | Fuling, Fuling Outpost, Fuling Village | 0–1 |
| Goblin Plains | Plains | ×2 | Fuling, Abandoned House, Fuling Village | Lox, Deathsquito | 0–2 |
| Death Plains | Plains | ×2 | Deathsquito, Tar Pit | Lox, Fuling, Fuling Outpost, Fuling Village | 0–1 |
| Kalhygge Black Forest | Black Forest | — | Scenery | — | 1–2 |
| Rockless Mistlands | Mistlands | — | Scenery | — | 2–5 |
| Trees Mistlands | Mistlands | — | Scenery | — | 1–5 |
| Swords Mistlands | Mistlands | — | Scenery | — | 1–3 |
| Hare Mistlands | Mistlands | — | Hare | — | 1–3 |
| BroodSwarm Mistlands | Mistlands | — | Seeker Brood | — | 1–3 |
Variants in several biomes
Mushroom
Meadows, Black Forest · 1–3 areas per world · 20% chance per area · beyond 500 m
- Pickables
- More
Mushroom
Lantern
Meadows, Swamp, Mountains, Black Forest, Plains, Deep North, Mistlands · 3–5 areas per world · 20% chance per area · beyond 500 m
- Scenery
- 1 extra kind of trees, rocks or props
Bones
Swamp, Plains, Mistlands · 1–3 areas per world · 20% chance per area · beyond 2,000 m
- Adds
-
Rancid Remains on Meadows, Swamp, Black Forest, Plains, Mistlands ground, day and night, groups of 1–3, up to 3, 25% every 6 minutes 40 seconds - Scenery
- 3 extra kinds of trees, rocks or props
Menhir
Meadows, Plains · 1–3 areas per world · 20% chance per area · beyond 750 m
- Adds
-
Skeleton on Meadows ground, night only, after Bonemass, groups of 1–3, up to 3, 25% every 5 minutes ·
Skeleton (Mountains) on Plains ground, night only, after Bonemass, groups of 1–3, up to 3, 25% every 5 minutes - Scenery
- 1 extra kind of trees, rocks or props
Meadows variants
Dark Meadows
Meadows · 2–5 areas per world · 50% chance per area · beyond 1,900 m
- Stars
- ×2 star chance: each extra star is 20% instead of 10%
- Adds
-
Draugr day and night, groups of 1–2, up to 2, 50% every 2 minutes ·
Draugr Elite on Swamp ground, night only, groups of 1, up to 1, 5% every 5 minutes - More places
Draugr Village- No
Abandoned Farm- Weather
- Never clear, light rain or deep forest mist
Peaceful Meadows
Meadows · 1–2 areas per world · 20% chance per area · beyond 1,000 m
- Adds
-
Boar day and night, groups of 4–7, up to 15, 50% every 2 minutes 30 seconds · Deer day and night, groups of 2–4, up to 10, 50% every 1 minute 40 seconds - Stops
-
Greyling ·
Greydwarf (one of its spawns) ·
Skeleton ·
Draugr from the biome’s normal spawns - Scenery
- 1 extra kind of trees, rocks or props
Dandelion Meadows
Meadows · 1–3 areas per world · 20% chance per area · beyond 500 m
- Pickables
- More
Dandelion
Raspberry Meadows
Meadows · 1–3 areas per world · 20% chance per area · beyond 500 m
- Pickables
- More
Raspberries
Smalltree Meadows
Meadows · 1–3 areas per world · 20% chance per area · beyond 500 m
Birch Meadows
Meadows · 1–3 areas per world · 20% chance per area · beyond 500 m
- Adds
- Deer day and night, groups of 1–3, up to 5, 50% every 1 minute 40 seconds
- Scenery
- 4 extra kinds of trees, rocks or props; 1 usual kind removed
Black Forest variants
Troll Black Forest
Black Forest · 1–3 areas per world · 20% chance per area · beyond 750 m
- Adds
-
Troll day and night, groups of 1, up to 2, 10% every 1 hour 6 minutes
Root Black Forest
Black Forest · 1–4 areas per world · 20% chance per area · beyond 2,000 m
- Adds
- Root day and night, groups of 1–3, up to 150, 50% every 3 minutes ·
Greydwarf Brute night only, groups of 1, up to 3, 50.6% every 2 minutes - Stops
-
Skeleton from the biome’s normal spawns - Scenery
- 2 extra kinds of trees, rocks or props
Ruin Black Forest
Black Forest · 1–5 areas per world · 20% chance per area · beyond 500 m
- Scenery
- 5 extra kinds of trees, rocks or props
Rock Black Forest
Black Forest · 1–5 areas per world · 20% chance per area · beyond 750 m
- Stars
- ×2 star chance: each extra star is 20% instead of 10%
- No
Troll Cave- Scenery
- 6 extra kinds of trees, rocks or props; 3 usual kinds removed
Pinetree Black Forest
Black Forest · 1–5 areas per world · 20% chance per area · beyond 750 m
- Stars
- ×2 star chance: each extra star is 20% instead of 10%
- Scenery
- 1 extra kind of trees, rocks or props; 3 usual kinds removed
Blueberry Black Forest
Black Forest · 1–5 areas per world · 20% chance per area · beyond 500 m
- Pickables
- More
Blueberries
Kalhygge Black Forest
Black Forest · 1–2 areas per world · 20% chance per area · beyond 500 m
- Scenery
- 2 extra kinds of trees, rocks or props; 4 usual kinds removed
Swamp variants
Hut Swamp
Swamp · 1–3 areas per world · 20% chance per area · beyond 1,500 m
- More places
Abandoned Hut- Scenery
- 4 extra kinds of trees, rocks or props; 2 usual kinds removed
Bog Swamp
Swamp · 1–5 areas per world · 20% chance per area · beyond 1,500 m
- Adds
-
Abomination day and night, groups of 1, up to 3, 20% every 33 minutes 20 seconds - Scenery
- 5 extra kinds of trees, rocks or props; 2 usual kinds removed
Bat Swamp
Swamp · 1–3 areas per world · 20% chance per area · beyond 2,000 m
- Adds
-
Bat day and night, groups of 2–3, up to 10, 5% every 1 minute 40 seconds
Abomination Swamp
Swamp · 1–3 areas per world · 20% chance per area · beyond 2,000 m
- Adds
-
Abomination day and night, groups of 1, up to 3, 20% every 33 minutes 20 seconds
Mountains variants
Wolf Mountain
Mountains · 1–5 areas per world · 20% chance per area · beyond 2,000 m
Drake Mountain
Mountains · 1–3 areas per world · 20% chance per area · beyond 2,000 m
Fortress Mountain
Mountains · 1–2 areas per world · 20% chance per area · beyond 2,000 m
- Stars
- ×3 star chance: each extra star is 30% instead of 10%
- Adds
-
Skeleton (Mountains) day and night, groups of 3–6, up to 10, 25% every 5 minutes ·
Stone Golem day and night, groups of 1–2, up to 1, 25.6% every 2 minutes - Scenery
- 3 extra kinds of trees, rocks or props; 1 usual kind removed
Plains variants
Lox Plains
Plains · 0–1 area per world · 20% chance per area · beyond 2,000 m
- Adds
-
Lox day and night, groups of 3–5, up to 15, 10% every 16 minutes 40 seconds - Stops
-
Fuling from the biome’s normal spawns - No
Fuling Outpost,
Fuling Village- Scenery
- 1 usual kind removed
Goblin Plains
Plains · 0–2 areas per world · 20% chance per area · beyond 2,000 m
- Stars
- ×2 star chance: each extra star is 20% instead of 10%
- Adds
-
Fuling day and night, groups of 5–7, up to 5, 33% every 1 minute - Stops
-
Lox ·
Deathsquito from the biome’s normal spawns - More places
Abandoned House,
Fuling Village
Death Plains
Plains · 0–1 area per world · 20% chance per area · beyond 1,000 m
- Stars
- ×2 star chance: each extra star is 20% instead of 10%
- Adds
-
Deathsquito day and night, groups of 1–3, up to 5, 20% every 8 minutes 20 seconds - Stops
-
Lox ·
Fuling from the biome’s normal spawns - More places
Tar Pit- No
Fuling Outpost,
Fuling Village- Scenery
- 2 usual kinds removed
Mistlands variants
Rockless Mistlands
Mistlands · 2–5 areas per world · 20% chance per area · beyond 2,000 m
- Scenery
- 4 extra kinds of trees, rocks or props; 3 usual kinds removed
Trees Mistlands
Mistlands · 1–5 areas per world · 20% chance per area · beyond 2,000 m
- Scenery
- 3 extra kinds of trees, rocks or props
Swords Mistlands
Mistlands · 1–3 areas per world · 20% chance per area · beyond 2,000 m
- Scenery
- 4 extra kinds of trees, rocks or props
Hare Mistlands
Mistlands · 1–3 areas per world · 20% chance per area · beyond 2,000 m
- Adds
- Hare day and night, groups of 1–3, up to 20, 50% every 1 minute 40 seconds
BroodSwarm Mistlands
Mistlands · 1–3 areas per world · 20% chance per area · beyond 2,000 m
- Adds
-
Seeker Brood night only, groups of 5–10, up to 100, 40% every 50 minutes
Questions
What are biome variants in Valheim?
Areas of a biome that the world turns into a variant when it loads. A variant can add creatures, stop others, raise the star chance and add or remove places, plants and weather. There are 32 in the game files.
What is Dark Meadows in Valheim?
A Meadows variant at least 1,900 m from the world centre. Draugr and Draugr Elite spawn there, stars are ×2 as likely, and it has Draugr Village. It is never clear, light rain or deep forest mist.
Why are there no greylings in part of my Meadows?
It is probably Peaceful Meadows. It stops Greyling, Greydwarf (one of its spawns), Skeleton and Draugr from spawning and adds bigger herds of Boar and Deer.
Do biome variants show on the map?
No. None of them sets a name, so the map shows the plain biome name.
Which biome variants have more starred creatures?
Dark Meadows (×2), Rock Black Forest (×2), Pinetree Black Forest (×2), Wolf Mountain (×2), Drake Mountain (×2), Fortress Mountain (×3), Goblin Plains (×2), Death Plains (×2).
Variants, their spawns, places, plants and weather come from the AltBiomeList in game build 26249040; placement, spawn blocking and star chances from the game code (AltBiomeWorldData, BiomeSector, SpawnSystem). Names are the game’s internal ones.

