Valheim 1.0 — Deep North

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Valheim creature spawns by biome

What spawns in each biome, and when: day or night, in which weather, and after which boss. Creatures appear 40–80 m from you, never closer and never inside your base, and each extra star is a 10% roll. Parts of some biomes are biome variants with their own spawns.

  • 70 spawn rules across 9 biomes
  • 40–80 m away never closer to you
  • 10% per star before modifiers
  • From the game files Valheim 1.0.21

How spawning works

From the game’s SpawnSystem code.

  • A timer per creatureEvery second the game checks the 64 m zone you are in. Each spawn rule has its own timer: when it runs out, the rule rolls its chance and, if fewer than its limit are already nearby, spawns a group.

  • Out of sight, outside your baseCreatures appear 40–80 m from a player and never within 40 m, and never inside a base (the area around a workbench and other base pieces) unless the rule allows it.

  • Day, night and weatherDay is the middle half of the day cycle and night the rest. A night-only creature runs off and despawns when day comes unless it can see its target. Some rules also need a weather, such as rain.

  • Boss kills add spawnsSome rules need a world key that a boss sets when it dies, so killing it brings new creatures, often to earlier biomes. See what each boss unlocks.

  • StarsEach star past the minimum is a 10% roll, and the next is only rolled if that one succeeds, so two stars is about 1%. The enemy level-up world modifier and some biome variants raise it.

Meadows spawns

13 creatures. Meadows guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Boar Day and night — 1–3 50% every 2 minutes 30 seconds 4 0–2 No stars within 800 m of the world centre
Deer Day and night — 1–3 50% every 1 minute 40 seconds 4 0–2 Only in forest
Greyling Day and night — 1 50% every 5 minutes 2 0 Only in forest
Neck Day and night — 2–4 50% every 1 minute 40 seconds 6 0–2 From 1.5 m under water to 0.5 m above sea level; No stars within 800 m of the world centre
Neck Day and night Weather: Rain, Thunderstorm, Light rain 2–4 100% every 30 seconds 8 0–2 Up to 10 m above sea level; No stars within 800 m of the world centre
Charred Marksman Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Charred Warrior Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Draugr Night only After The Elder; Weather: Misty 1 5% every 5 minutes 1 0 Anywhere on land
Fuling Night only After Yagluth 3 5% every 50 minutes 3 0 Hunts you
Greydwarf Night only After Eikthyr 2–3 30% every 2 minutes 1 0 Only in forest
Greydwarf Night only After Eikthyr 1 50% every 3 minutes 20 seconds 2 0 Anywhere on land
Greydwarf Brute Night only After The Elder 1 50.6% every 2 minutes 1 0 Anywhere on land
Greydwarf Shaman Night only After The Elder 1 50.6% every 2 minutes 1 0 Anywhere on land
Seeker Night only After The Queen 3 5% every 50 minutes 2 0 Away from the biome’s edges; Hunts you
Skeleton Night only After Bonemass 1–3 25% every 5 minutes 3 0 Anywhere on land

Black Forest spawns

12 creatures. Black Forest guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Bear Day only — 1 15% every 33 minutes 20 seconds 1 0–1 Anywhere on land
Bear Night only — 1 20% every 33 minutes 20 seconds 1 0–2 Anywhere on land
Deer Day and night — 1–3 50% every 1 minute 40 seconds 4 0–2 Only in forest
Greydwarf Day only — 2–3 30% every 2 minutes 3 0–2 Anywhere on land
Greydwarf Night only — 3–4 100% every 1 minute 6 0–2 Anywhere on land
Greydwarf Brute Night only — 1 50.6% every 2 minutes 1 0–2 No stars within 2,000 m of the world centre
Greydwarf Shaman Night only — 1 50.6% every 1 minute 2 0–2 Anywhere on land
Troll Day and night — 1 5% every 1 hour 6 minutes 1 0–2 No stars within 2,000 m of the world centre
Charred Marksman Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Charred Warrior Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Draugr Night only After The Elder; Weather: Misty 1 5% every 5 minutes 1 0 Anywhere on land
Fuling Night only After Yagluth 3 5% every 50 minutes 3 0 Hunts you
Seeker Night only After The Queen 3 5% every 50 minutes 2 0 Away from the biome’s edges; Hunts you
Skeleton Night only After Bonemass 1–3 25% every 5 minutes 3 0 Anywhere on land

Swamp spawns

13 creatures. Swamp guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Abomination Day and night — 1 15% every 1 hour 6 minutes 1 0 From 2 m under water to 5 m above sea level; Away from the biome’s edges
Blob Day and night — 1–2 20% every 8 minutes 20 seconds 2 0 On land or in water up to 1 m deep
Draugr Day and night — 1–2 50% every 2 minutes 4 0–2 From 1.5 m under water to 10 m above sea level
Draugr Elite Night only — 1 5% every 5 minutes 1 0 From 1.5 m under water to 10 m above sea level; Away from the biome’s edges
Leech Day and night — 1 50% every 3 minutes 20 seconds 10 0–2 In water 0.1 m to 3 m deep
Oozer Night only — 1 20% every 2 minutes 1 0 On land or in water up to 1 m deep
Skeleton (Swamp) Day and night — 2–4 25% every 6 minutes 40 seconds 4 0–2 From 1 m under water to 10 m above sea level
Wraith Night only — 1 30% every 3 minutes 20 seconds 2 0 On land or in water up to 2 m deep
Writhan Day and night — 1 10% every 1 hour 6 minutes 1 0–2 From 2 m under water to 10 m above sea level; Away from the biome’s edges; 2,000–8,000 m from the world centre
Charred Marksman Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Charred Warrior Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Seeker Night only After The Queen 3 5% every 50 minutes 2 0 Away from the biome’s edges; Hunts you
Skeleton Night only After Bonemass 1–3 25% every 5 minutes 3 0 Anywhere on land

Mountains spawns

10 creatures. Mountains guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Drake Day and night — 1 25.6% every 2 minutes 2 0 At least 100 m above sea level; Away from the biome’s edges
Fenring Night only — 1 20% every 6 minutes 40 seconds 2 0 Away from the biome’s edges
Stone Golem Day and night — 1 25.6% every 2 minutes 1 0 At least 120 m above sea level; Away from the biome’s edges
Wolf Night only — 2–4 50% every 2 minutes 6 0–2 Away from the biome’s edges
Wolf Day only — 1–2 25.6% every 6 minutes 40 seconds 3 0 Away from the biome’s edges
Charred Marksman Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Charred Warrior Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Draugr Night only After The Elder; Weather: Misty 1 5% every 5 minutes 1 0 Anywhere on land
Fuling Night only After Yagluth 3 5% every 50 minutes 3 0 Hunts you
Seeker Night only After The Queen 3 5% every 50 minutes 2 0 Away from the biome’s edges; Hunts you
Skeleton Night only After Bonemass 1–3 25% every 5 minutes 3 0 Anywhere on land

Plains spawns

9 creatures. Plains guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Deathsquito Day and night — 1–2 20% every 8 minutes 20 seconds 3 0 At least 1 m above sea level
Fuling Night only — 3–5 33% every 1 minute 5 0–2 Anywhere on land
Fuling Day only — 1–2 33% every 16 minutes 40 seconds 2 0–2 Anywhere on land
Lox Day and night — 2–4 5% every 16 minutes 40 seconds 3 0 At least 1 m above sea level
Vile Night only — 1 25% every 1 hour 6 minutes 1 0 Anywhere on land
Charred Marksman Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Charred Warrior Night only After Fader 1–3 5% every 50 minutes 3 0 Hunts you
Draugr Night only After The Elder; Weather: Misty 1 5% every 5 minutes 1 0 Anywhere on land
Seeker Night only After The Queen 3 5% every 50 minutes 2 0 Away from the biome’s edges; Hunts you
Skeleton Night only After Bonemass 1–3 25% every 5 minutes 3 0 Anywhere on land

Mistlands spawns

7 creatures. Mistlands guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Dvergr Rogue Day only — 1–2 30% every 16 minutes 40 seconds 2 0–2 Away from the biome’s edges
Gjall Day only — 1 10% every 1 hour 6 minutes 1 0 Away from the biome’s edges
Gjall Night only — 1 10% every 1 hour 6 minutes 1 0–2 Away from the biome’s edges
Hare Day and night — 1–3 50% every 1 minute 40 seconds 10 0–2 Anywhere on land
Seeker Day only — 2–3 30% every 3 minutes 20 seconds 2 0–1 Away from the biome’s edges
Seeker Night only — 2–3 20% every 5 minutes 6 0–2 Away from the biome’s edges
Seeker Soldier Day and night — 1 10% every 1 hour 6 minutes 1 0–2 Away from the biome’s edges
Seeker Brood Night only After The Queen 3 5% every 50 minutes 5 0 Away from the biome’s edges; Hunts you
Tick Night only After The Queen 3 5% every 50 minutes 4 0–2 Away from the biome’s edges; Hunts you

Ashlands spawns

10 creatures. Ashlands guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Asksvin Day only — 1–3 20% every 3 minutes 40 seconds 2 0–1 At least 9 m above sea level; Away from the biome’s edges; At least 50 m from you
Asksvin Night only — 1–3 30% every 3 minutes 40 seconds 3 0–2 At least 9 m above sea level; Away from the biome’s edges
Bonemaw Day and night — 1 20% every 16 minutes 40 seconds 1 0 In water deeper than 5 m
Charred Marksman Day and night — 1–2 15% every 11 minutes 40 seconds 4 0–1 At least 1 m above sea level; At least 50 m from you
Charred Twitcher Day only — 2–4 20% every 6 minutes 40 seconds 3 0–1 At least 1 m above sea level; At least 50 m from you
Charred Twitcher Night only — 3–6 40% every 3 minutes 20 seconds 4 0–2 At least 2 m above sea level; At least 50 m from you
Charred Warrior Day and night — 1–2 15% every 11 minutes 40 seconds 4 0–2 At least 1 m above sea level; At least 50 m from you
Dvergr Rogue (Ashlands) Day only — 1–2 10% every 16 minutes 40 seconds 2 0–2 Away from the biome’s edges; At least 50 m from you
Fallen Valkyrie Day and night — 1 15% every 1 hour 6 minutes 1 0 At least 15 m above sea level; Also on lava; At least 50 m from you
Lava Blob Day and night — 1–2 15% every 6 minutes 40 seconds 2 0 At least 2 m above sea level; At least 50 m from you
Morgen Day and night — 1 5% every 1 hour 6 minutes 1 0 Also on lava; At least 50 m from you
Volture Day and night — 1–2 15% every 2 minutes 3 0 In water 2 m to 20 m deep; At least 50 m from you

Deep North spawns

13 creatures. Deep North guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Baby Seal Day and night — 1–3 50% every 3 minutes 20 seconds 3 0 From 2 m under water to 5 m above sea level
Barka Day and night — 1 12% every 16 minutes 40 seconds 1 0 Anywhere on land
Elaking Night only — 2–3 15% every 2 minutes 2 0–1 Anywhere on land
Elaking — Lantern Night only — 1–2 10% every 2 minutes 1 0–1 Anywhere on land
Gammeltroll Day and night — 1 15% every 25 minutes 1 0 At least 10 m above sea level
Greydwarf (Deep North) Day and night — 2–4 10% every 10 minutes 5 0–2 At least 10 m above sea level
Greydwarf Shaman (Deep North) Day and night — 2–4 10% every 10 minutes 1 0–2 At least 10 m above sea level
Moose Day and night — 1 10% every 20 minutes 3 0–2 At least 3 m above sea level
Seal Day and night — 1–2 50% every 1 minute 40 seconds 5 0–2 From 2 m under water to 5 m above sea level
Shadow Night only — 2–4 10% every 5 minutes 5 0–2 At least 10 m above sea level; Only in forest
Skeleton (Deep North) Day and night — 2–4 10% every 10 minutes 5 0–2 At least 10 m above sea level
Hexen Day only After Krigen 1 5% every 50 minutes 2 0 Hunts you
Krigen Day only After Krigen 1–2 5% every 50 minutes 2 0 Hunts you

Ocean spawns

1 creatures. Ocean guide.

CreatureWhenNeedsGroupChanceUp toStarsWhere
Serpent Night only — 1 5% every 16 minutes 40 seconds 1 0 In water deeper than 5 m; Away from the biome’s edges
Serpent Day and night Weather: Thunderstorm, Rain 1 5% every 16 minutes 40 seconds 1 0 In water deeper than 5 m; Away from the biome’s edges

Jotun Invasion spawns

Only inside an active Jotun Invasion area, 100–300 m across its radius, in any biome it covers, day or night.

CreatureGroupChanceUp toBiomes
Krigen 1–2 100% every 8 minutes 20 seconds 4 Meadows, Swamp, Mountains, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands
Hexen 1 100% every 8 minutes 20 seconds 2 Meadows, Swamp, Mountains, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands
Elaking 1–3 100% every 16 minutes 40 seconds 6 Meadows, Swamp, Mountains, Black Forest, Plains, Ashlands, Deep North, Ocean, Mistlands

Biome variants change spawns

32 variants can claim parts of a biome. Some add creatures, some stop others, and some double or triple the star chance. See biome variants.

Questions

What spawns at night in Valheim?

Only at night: Bear, Greydwarf, Greydwarf Brute, Greydwarf Shaman, Draugr Elite, Oozer, Wraith, Fenring, Wolf, Fuling, Vile, Gjall, Seeker, Asksvin, Charred Twitcher, Elaking, Elaking — Lantern, Shadow, Serpent. Bosses add more night spawns as you progress.

Do new creatures spawn after you kill a boss?

Yes. Fader: Charred Marksman, Charred Warrior. The Elder: Draugr, Greydwarf Brute, Greydwarf Shaman. Yagluth: Fuling. Eikthyr: Greydwarf. The Queen: Seeker, Seeker Brood, Tick. Bonemass: Skeleton. Krigen: Hexen, Krigen.

How do creature stars work in Valheim?

Each star is a 10% roll, and the next is only rolled after a success, so two stars is far rarer than one. Every spawn rule caps the stars; some biome variants and the enemy level-up world modifier raise the chance.

Can creatures spawn inside my base?

Normal spawns cannot appear inside a base or within 40 m of you. Raids are different: they are aimed at your base.

Where do trolls spawn in Valheim?

In the Black Forest, day and night: a 5% chance every 1 hour 6 minutes, at most 1 at a time. No stars within 2,000 m of the world centre

Every spawn rule comes from the spawn lists on _ZoneCtrl in game build 26249040; distances, timers, day and night and star rolls from the game code (SpawnSystem, EnvMan, MonsterAI). Fish are on the fishing page.

Sources & credits · Game data 1.0.21 · Updated

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